PrizePicks is a DFS site built around Pick’em games where you make higher/lower picks on specific player stats. The platform sets a projection for stats like points, rebounds, or yards, and your goal is to decide whether the athlete will go higher or lower than that number.
Sometimes, PrizePicks sets a round number as the projection, which opens the door for a push or tie—situations where the athlete lands exactly on the projection.
So, what happens when a push occurs on PrizePicks? In short, your entry size will be reduced by one pick if your original entry had 3+ picks. If you placed a 2-pick entry and the other pick hits, your payout will be reduced to 1.5x. If you placed a 2-pick entry and both picks push, your pick will be void and your entry fee will be returned.
Still confused? Read on to learn more about how pushes work on PrizePicks.
What is a Push on PrizePicks?
A push (or a tie) happens when a player’s performance hits the projection spot-on. For example, if PrizePicks sets a projection of 25 points for Stephen Curry, and he scores exactly 25, that’s a push.
Pushes are most common in stats like total points, rebounds, rushing yards, or passing yards, where even numbers are often used as benchmarks. They’re not wins or losses, but they do impact how your entry is graded.
How Pushes Impact PrizePicks Entries
Pushes can adjust your entries depending on the format and the number of picks:
- 2-Pick Entries: If one pick hits and the other pushes, your payout drops to 1.5x your entry. If both picks push, your entry is refunded.
- 3+ Pick Entries: A push removes the tied pick from your entry. For instance, if one of your picks in a 4-pick Power Play pushes, the entry becomes a 3-pick Power Play, with payouts adjusted accordingly. Flex Plays handle pushes the same way.
For example, one push in a 3-pick Flex Play reduces it to a 2-pick Flex Play. The payout recalculates based on the remaining correct picks.
To see how this works in practice, take Nikola Jokić’s 2024–25 regular season. He averaged 29.6 points per game, so PrizePicks likely set his projection at 29 or 30 points for much of the season. Out of 82 games, about 2.4% finished exactly on that projection, which would count as a push in apps that allow whole-number projections.
Push Scenarios and Common Examples
Pushes are more likely in sports with clear, whole-number benchmarks. Examples include:
- Basketball: A player projected for 25 points scores exactly 25.
- Football: A quarterback’s passing yard line is set at 300, and they throw for 300 yards on the dot.
- Baseball: A pitcher’s strikeout line is set at 6, and they strike out exactly 6 batters.
However, pushes are rare with fantasy points. Fantasy scoring systems often incorporate decimal values—for example, 0.1 points for each rushing yard in football—making it much harder for a player’s final score to land exactly on a round number. This reduces the likelihood of pushes compared to traditional stat projections.
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